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Our Story

Ten years of building worlds, then the intelligence to fill them.

Virtual Dawn did not pivot from XR into AI. The team spent a decade building interactive worlds, reusable tools and institutional simulations across defence, healthcare, education and culture. Persistent AI entities became the missing intelligence layer on top of that architecture — the same mission, one layer deeper.

10+
Years building interactive worlds
50+
Projects shipped
5,000+
People placed into work by the team
500+
Unity SDK creator community

Two backgrounds, one product

Pyry Parkkola

Pyry Parkkola

Chairman of the Board & Co-Founder

Building interactive 3D experiences since before most people had heard of VR. The technical backbone of Virtual Dawn's shipped work across 50+ projects.

  • Professional VFX career: Energia VFX (2010–2011) — Iron Sky, internationally distributed Finnish sci-fi film
  • Co-founded Midnight Forge Oy (Virtual Dawn) in 2012
  • OG: Maze (2016) — one of the earliest consumer VR games on Steam
  • Creator of the XR Museum portal — multiplayer WebXR heritage experience
  • Lead developer: FISTAGON (Tokyo Game Show Top 80)
  • Leads AI co-development for institutional customers — OSAO, Karelia UAS, Vamia and other deployment partners
  • Technical lead for Helsinki XR Center and Finnish Defence Forces delivery
  • Oversees the Unity SDK — 500+ creator community on Discord
15+ yrs 3D/VFX/game dev · Iron Sky VFX credit · 50+ projects shipped
Antti Martikainen

Antti Martikainen

CEO & AI Systems Architect

Nordic Game's own speaker page introduces him as “The King of Dreams” — head of development for the AI entity system behind SIELUNE, bringing humanlike complexity to AI characters. The bridge between business problem and technical product, background running from workforce services to AI architecture. Also composes every Virtual Dawn soundtrack.

  • BBA, Jyväskylä UAS (2009–2013); exchange at FH Düsseldorf (2011–2012)
  • Ran an HR services company for long-term unemployed people (~2014–2020) — 5,000+ people placed into work, exit completed
  • 13+ years training and coaching experience — 100+ trainings per year at peak
  • Joined Virtual Dawn in 2020, took over as CEO
  • Lead architect of the AI runtime now known as ELMU/SIELUNE
  • Built the long-running independent validation environment used to stress-test agent behaviour at scale
  • 2× Nordic Game main-stage speaker (2024, 2026) — the Nordic region's most prestigious games industry conference
  • 2026 session: “Building Scalable AI NPCs: A Production System Handling Thousands of Unique Personalities”
  • NVIDIA Inception, Microsoft for Startups, AWS Activate member
“The King of Dreams” — official Nordic Game bio · 2× Nordic Game main-stage speaker

The team behind the shipped work

Ohto Arponen

Ohto Arponen

Unity Developer

Creator of Evacuation Zone: Tampere. Builds gameplay systems and interactive worlds across Virtual Dawn's Unity projects.

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Niko Ranta

Niko Ranta

Unity 3D Developer

Unity 3D developer on FISTAGON (Tokyo Game Show Top 80 selection) and other Virtual Dawn titles.

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Joonas

Joonas

Programmer

Programmer with university courses in IT security. Built the Unity-based SDK creation platform codebase.

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Jussi Ijäs

Jussi Ijäs

XR & UI/UX Designer

Creator of Chef Ops (Nordic Game Pitch Battle winner) and Parabless. Leads UI/UX design for the XR Museum and related XR heritage work.

Email

Enterprise & institutional references

Hitachi Energy
Fortune 500 — XR maintenance, inspection simulation and soft-skills training
Thermo Fisher Scientific
Fortune 100 — SureTect workflow simulation
Finnish Defence Forces
Training simulations — pilot/reference scope
University of Helsinki
ERA-VR project — social psychology, VR and collective action research
20+ Finnish institutions
Vocational, healthcare and higher-education partners nationwide

Awards & recognition

Nordic Game Discovery Contest
Winner (2023)
Nordic Game Pitch Battle
Winner — Chef Ops (2023)
Tokyo Game Show
Official Selection, Top 80 Indie — FISTAGON, from 10,000+ submissions (2023)
Laval Virtual France
Top 15, Global XR Innovation
Arctic15
Top 15 Startup — Nordic startup competition
EU VET Excellence Award
1st place — vocational education innovation
TNA Pitch Competition
Winner
MatchXR Awards 2025
Finalist, Solution of the Year — Helsinki, Nov 2025
SMARTERA Challenge 6
EU Horizon open-call winner — 250 proposals, 35 countries, 11 EU-wide winners
EIC Accelerator
Passed Stage 1 evaluation — invited to Stage 2

Speaking, workshops & public record

A consistent documented public trail from 2021 forward — not one-time slots, a repeated invited voice in the European XR and AI industry.

2021
MatchXR · XR4Europe
“Democratizing Education using Virtual Reality”
2022
Game Wave Festival
Future-metaverse creation platform
2023
Metaverse One
Democratisation of immersive content creation
2024
Nordic Game — Main Stage (1st time)
AI in game development — workshop for studios
2024
XR Hack Stockholm
Speaker & mentor
2024
Meta-sponsored XR Sweden event
Judge & mentor
2025
NEXR / University of Tampere
Co-author, XR Best-Practices Handbook (cultural heritage)
2025
MatchXR Awards
Finalist, Solution of the Year — Helsinki
2026
Nordic Game — Main Stage (2nd time)
“Building Scalable AI NPCs: A Production System Handling Thousands of Unique Personalities”

A decade of shipping. Now applied to AI entities.

See how this track record translates into SIELUNE deployments today.